ABSTRACT

This paper has a particular point of view. It discusses not only the aug­ mented reality technology behind the wire bundle assembly application we have been developing at Boeing, but also all the unexpected technical prob­ lems and many of the non-technical problems we have had to solve in the process of implementing and testing this application. Moving technology as radically new as AR and wearable computers into a busy aircraft fac­ tory is not a simple undertaking. Every time you think you understand the requirements, you get surprised. Every time you think you have something ready to deploy, you encounter a new obstacle. Sometimes the obstacles are wearing suits.