ABSTRACT

This book takes a real-world, in-depth journey through the game-design process, from the initial blue sky sessions to pitching for a green light. The author discusses the decision and brainstorming phase, character development and story wrap, creation of content and context outlines, flowcharting game play, and creating design documents. Special fe

chapter 1|16 pages

The Games Industry in All Its Glory

chapter 2|10 pages

In the Beginning, There Was Blue Sky

chapter 3|14 pages

The Yin and Yang of Brainstorming

chapter 5|30 pages

Characters Rule

chapter 7|12 pages

There’s a Whole Lot of Testing Going On

chapter 8|22 pages

The Many Faces of GDDs

chapter 10|36 pages

Life is a Pitch, and Then They Buy