ABSTRACT

So far, we have been cutt ing through the shader world in one direction-examining diff erent capabilities of GLSL. In this chapter, we try cutt ing in another direction for a while-looking at an application focus. We will describe several ways in which shader programming can enhance the display of data. Clearly, there are many more ways to do this than just the few we illustrate, but the point is to show how diff erent aspects of shader programming can be brought to bear on a single problem grouping.