PART I. Emotions and Games: The 6-11 Framework
We started our introduction by saying that deﬁ ning “fun” is an impossible task due to its inherently subjective nature, so we turned our attention to the understanding of basic emotions, hoping that they will help us in discovering an alternative path still leading the way toward fun in games. While very useful, this framework carries some limitations. Even though the study of emotions has received considerable attention in the scientiﬁ c and psychological communities within the last 100 years, there does not appear to be deﬁ nitive agreement on their nature or which ones, if any, are considered “basic”, or fundamental.