ABSTRACT

The Challenges of the Quest In order to move through the initiatory spaces of the quests, players must overcome trials, and quests can be classifi ed in part by the challenges that they provide and the initiations that result from overcoming these obstacles. A typology of quests would also include features such as the player’s objective, the actions that she must undertake, and the quest’s location. To construct a “grammar” of these quests like that proposed by Aarseth , one would also need to examine the ways in which plot-lines inspired by literary genres give rise to quests or develop out of them. Although quests are not synonymous with narratives, story-lines offer an important motivation for undertaking quests as well as a reward for completing them.