chapter  6
Quests and Pedagogy
Pages 8

Quests and Pedagogy By deliberately merging the interpretative and gameplay functions performed by players, game design can be taught as a form of interpretative writing within literature classrooms. Such an assignment could involve transforming virtually any literary narrative into a quest, and any work that falls within the paradigmatic selection of quest narratives, running from ancient epic to postmodern novels, would be particularly amenable to this form of adaptation.