ABSTRACT

Bolstered by examples in current games, the teaching methods demonstrated in Chapter 1 are illustrated as game design principles. Why did the designers choose to place the pop-ups in that particular spot? Why does game play stop when tutorials pop-up? In real teaching, how are people taught using tutorials? Where did the word tutorial come from? These questions are answered with in-game examples. Particularly, this chapter demonstrates with examples the three common types of tutorials that are found in contemporary games (pop-ups, special levels, and not at all), and explains them. It links them to methods of teaching that are used in modern education in a way that is nonthreatening and easy to understand.