ABSTRACT

Introduction ..................................................................................................................... 754 Designing User Interfaces for Children ........................................................................... 755

Designing for Very Young Children (Under 3 Years) ................................................... 755 Designing for 3-to 5-Year-Old Children ...................................................................... 757 Designing for 6-to 8-Year-Old Children ...................................................................... 760 Designing for 9-to 11-Year-Old Children .................................................................... 763

Designing for Teenagers 12 Years Old and Up .............................................................. 765 Designing Video Games for Children .............................................................................. 769

Research on Positive and Negative Effects of Video Games ...................................... 769 Designing Television for Children ................................................................................... 772

Research on Positive and Negative Effects of Television ............................................ 773 Gender Differences in Interest and Interaction ............................................................... 776 Advertising and Children ................................................................................................. 777 Conclusions ..................................................................................................................... 779 Acknowledgments ........................................................................................................... 780 References ...................................................................................................................... 780

INTRODUCTION

Today’s children have access to a huge range of electronic media. The use of computers and Internet is growing quickly, video games are popular, and television is everywhere. Immersive virtual reality is becoming available to children, and they are discovering new ways of communicating via instant messaging with computers and mobile phones.