ABSTRACT

Constructing the architecture of a digital character is one of the most complicated aspects of animation production. Considerations must be made for the mechanical structure as well as the deformation of the character model. In addition, an interface for the animator, motion capture, or a procedural system to control the character is required. All these decisions are based on the type and nature of the production. Requirements for film animation and video games are different, so the limitations and concerns for each medium will be highlighted. This work requires the eye of the artist and the thought process of an engineer.