ABSTRACT

In this chapter, we describe the tutorial on how to use Swarm, and aim to implement a practical simulation.1

Swarm is a bottom-up model-based simulator which consists of biological agents (such as bugs) and abiotic agents (such as a wall or an obstacle) in an artificial world. The motions of the agents are described by simple rules, and the emergent phenomena due to the interaction between the agents are observed (Fig. 3.1).