ABSTRACT

Monotonicity preserving interpolation and approximation have received substantial attention in the last thirty years because of their numerous applications in computer aided-design, statistics, and machine learning [9, 10, 19]. Constrained splines are particularly popular because of their flexibility in modeling different geometrical shapes, sound theoretical properties, and availability of numerically stable algorithms [9,10,26]. In this work we examine parallelization and adaptation for GPUs of a few algorithms of monotone spline interpolation and data smoothing, which arose in the context of estimating probability distributions.