ABSTRACT

This chapter describes the essential mathematical concepts that form the basis for most 3D computer graphics theory. It also establishes the notation and conventions that will be used throughout the book. There are many texts that cover 3D computer graphics in great detail, and if you are unfamiliar with the details considered in this chapter consult other references [2, 15, 89]. For books that cover the mathematical theory in more detail you might consult Foley et al. [31], Rogers and Adams [76] or Mortenson [61].