ABSTRACT

In our discussion so far we have been tracing a 3D signal from mastering to home delivery. We noted in previous chapters that 3D content may be available at home from a Blu-ray disk (BD) player, a PC, or set-top box (this being fed from a terrestrial cable TV system, a satellite DTH link, or eventually also from terrestrial over-the-air broadcasting). “e next step in the end-to-end delivery of the content is to be able to display it on an appropriate screen, as depicted in Figure 5.1. “e display in a viewer’s home is the most obvious and conspicuous element of the 3DTV system, besides the ultimate content. At press time several TV makers, including Sony, Sharp, Vizio, and Panasonic, announced plans to sell 3D televisions to consumers in 2010. “e technologies being considered for 3D display can be broadly grouped into the following categories, listed here in likely order of general consumer acceptance (acceptance being based on quality and cost): stereoscopic displays, autostereoscopic displays, head mounted displays,* volumetric displays, and holographic displays. Stereoscopic systems require active or passive glasses but are likely to see the earliest home penetration. “is chapter examines some of the issues involved with the home portion of the end-to-end path. We have discussed various aspects of display technology throughout this text, and hence we focus mostly on technology delivery (real, purchasable systems) in this chapter.