ABSTRACT

In this chapter we provide guidelines as to how one can implement an iterated game simulation, in order to evaluate the selected player strategies. Toward this end, we demonstrate the implementation of the Iterated Prisoner’s Dilemma, discussed in previous chapters, and explain how the reader can extend this demonstrative implementation to include his/her own strategies for this particular type of game. The code for these examples, as well as example runs can be found in https://www.NetRL.cs.ucy.ac.cy [1].