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Suggested Further Reading

While articles in the popular press often claim (falsely) that video games kill traditional literacy, the same claim is patently false when applied to game designers and those who study video games. There is a wealth of information available on the design and use of video games: online articles and blogs, pub-lished research papers, and books (some of which are in the 600 to 1,000 pages range). As in any area, the quality varies. This short list is taken from the sources that I myself have found useful in learning about video games and their use in education, and in particular in writing this book. Web ResourcesThere are a number of websites that provide excellent information about the design and use of video games. Gamasutra (http://www.gamasutra.com/) and Terranova (http://terranova.blogs.com/) are particularly good.Anyone setting out to develop a mathematics education video game should definitely read Pascal Luban’s article “Designing and Integrating Puzzles in Action-Adventure Games,” which appeared on Gamasutra on December 6, 2002: http://www.gamasutra.com/features/20021206/luban_01.htm.The New Media Consortium proves lots of information on the use of MMOs in education: http://www.nmc.org/horizonproject/2007/massively-multiplayer-educational-gaming.Another excellent source for MMO design is http://update.multiverse.net/wiki/index.php/MMOG_Design.