ABSTRACT

Th e years between 1987 and 1993 were a tremendously exciting but uneven time for CRPG fans. Groundbreaking games such as FTL’s Dungeon Master (1987) for the Atari ST were so far ahead of their time that it’s hard to imagine them competing for shelf space with Origin’s 2400 A.D. and SSI’s Rings of Zilfi n for the Apple II. Th e budding genre had become like the mythical hydra, sprouting new heads in every direction-and gobbling up legions of new gamers. Th e CRPG was fast expanding from the small niche of hardcore D&D fans to the mainstream gaming community. What dazzling new adventures lay just round the next corner of the dungeon?