ABSTRACT

Computer Graphics: Theory and Practice provides a complete and integrated introduction to this area. The book only requires basic knowledge of calculus and linear algebra, making it an accessible introductory text for students. It focuses on conceptual aspects of computer graphics, covering fundamental mathematical theories and models and the inher

chapter 1|18 pages

Introduction

chapter 2|34 pages

Geometry

chapter 3|22 pages

Coordinates

chapter 4|34 pages

The Space of Rotations

chapter 5|28 pages

Color

chapter 6|40 pages

Image

chapter 7|34 pages

Planar Graphics Objects

chapter 8|36 pages

Spatial Graphics Objects

chapter 9|30 pages

Hierarchies

chapter 10|24 pages

Geometric Modeling

chapter 11|26 pages

Virtual Camera

chapter 12|26 pages

Clipping

chapter 13|14 pages

Visibility

chapter 14|32 pages

Illumination

chapter 15|10 pages

Rasterization

chapter 16|44 pages

Mappings

chapter 17|16 pages

Composition

chapter 18|20 pages

Radiometry and Photometry

chapter 19|18 pages

The Illumination Equation