ABSTRACT

Imaging techniques seek to simulate the array of light that reaches our eyes to provide the illusion of sensing scenes directly. Both photography and computer graphics deal with the generation of images. Both disciplines have to cope with the high dynamic range in the energy of visible light that human eyes can sense. Traditionally photography and

chapter 1|10 pages

Introduction

chapter 2|22 pages

HDR Pipeline

chapter 3|80 pages

Tone Mapping

chapter 5|26 pages

Image-Based Lighting

chapter 6|18 pages

Evaluation

chapter 7|34 pages

HDR Content Compression

chapter |4 pages

A The Bilateral Filter

chapter |2 pages

B Retinex Filters