ABSTRACT

Manage With User Experience . . . . . . . . . . . . . . . . . . . 17

Agile User Experience Development . . . . . . . . . . . . . . . . 18

Iterative development . . . . . . . . . . . . . . . . . . . . . . . . . 18

Risk-driven and client-driven . . . . . . . . . . . . . . . . . . . 18

Timeboxing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19

Adaptive development and evolutionary

requirements . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19

Introducing User Experience Into an

Existing Process . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19

Get a senior manager champion . . . . . . . . . . . . . . . . . 19

Work within existing processes . . . . . . . . . . . . . . . . . 19

Make small, but well-publicized changes . . . . . . . . . . 20

Make developers’ lives easier with

user experience . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20

Conclusion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20

References . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21

The goal for this chapter is to introduce concepts and techniques that help structure the application of HCI in a real-world environment by examining the larger context in which HCI happens and by using that context as the basis for the design of user experiences.