ABSTRACT

A 2008 study by the National Research Council entitled "Behavioral Modeling and Simulation - from Individuals to Societies" [NRC 2008] discusses the need to expand research in modeling and simulation of individual and societal behaviors. In that study, it is pointed out that a technological infrastructure needs to be developed for behavioral

modeling such that the researchers can properly develop, test and then deploy such models. That study, in fact, suggests the development of a massively multiplayer online game (MMOG) for that infrastructure. Such an MMOG can be utilized as a testbed for models of individual and group phenomena. We have developed an MMOG with an eye towards applying that MMOG for the understanding of issues of peace maintenance and globalization.