ABSTRACT

Virtual and Augmented Reality (VRJ AR) technologies and Virtual Environments (VEs) have been studied in various domains such as safety engineering (Lind et aL 2008), assembly instructions (1. Brough et aL 2007), real-time ergonomic analysis (D. Jayaram et al. 2006), collaborative teamwork (IST - IP project CoSpaces) and support material generation (1. Ritchie et aL 1999, Leino et al. 2009). Along with this ongoing research, industry has been using VRJ AR in marketing, design, education and training as dominating application areas. The capabilities of VRJAR have been widely studied and successfully applied on focused problem domains since the early 90's. Still, despite the long history of development, VRJAR technologies are considered to have a low industrial and user acceptance.