ABSTRACT

Many VR-systems lack a standardized 2D interface for access and control. Web technology provides these standards, but these are not used widely for immersive 3D virtual environments. Mobile devices have gained in computation power and are increasingly used for permanent web access. We would like to exploit these standardized and ubiquitous technologies to improve the access to and the control of VR system engines and its applications in order for remote users-workers to be able to access centralized information within Virtual Environments. We will describe some implementation examples, on how web technology can be used for accessing and controlling VR engines. These examples include a couple of interaction paradigms and an implementation example for a "Google-maps" like interface to virtual worlds. This work can be used as a proof of concept design of how annotated information on 3D models can be accessed from mobile devices in remote locations.