ABSTRACT

Ergonomics can not only contribute to employee health and safety, but also to employee creativity, and therefore to a company's innovation strategy. Employees who work in a creativity stimulating work environment express more novel and useful ideas for the company's products, services, processes, work methods, etc. than employees who work in a less stimulating environment. This paper presents our current research in this new area for ergonomics: (1) The CDQS tool to assess a company's "climate for creativity" and (2) empirical evidence that a climate for creativity leads to more creative behaviour.