ABSTRACT

Blender is a free and open source graphics program for computer modeling and animation. It contains all the tools necessary for creating models and scenes that may be made into still images or animated movies. Like its predecessors, the third edition of The Complete Guide to Blender Graphics: Computer Modeling and Animation provides a single, compr

chapter 1|34 pages

The Blender Interface

chapter 2|10 pages

Navigation

chapter 3|58 pages

Creating and Editing Objects

chapter 4|34 pages

Materials

chapter 5|26 pages

Textures

chapter 6|6 pages

World Settings

chapter 7|6 pages

Lighting and Cameras

chapter 8|10 pages

Rendering and Ray Tracing

chapter 9|50 pages

Animation Basics

chapter 10|8 pages

3D Text

chapter 11|6 pages

Nurbs and Metashapes

chapter 12|68 pages

Modifiers

chapter 13|48 pages

Particle Systems

chapter 14|22 pages

Child/Parent Relationships and Constraints

chapter 15|48 pages

Armatures

chapter 16|10 pages

Shape Key and Action Editors

chapter 17|14 pages

Fluid Simulation

chapter 18|14 pages

Smoke Simulation

chapter 19|22 pages

Nodes

chapter 20|18 pages

Cycles Render

chapter 21|30 pages

The Blender Game Engine

chapter 22|14 pages

The Video Sequence Editor: Making a Movie

chapter 23|18 pages

Drivers

chapter 24|6 pages

Installing Add-Ons