ABSTRACT

Digital characters are a driving force in the entertainment industry today. Every animated film and video game production spends a large percentage of its resources and time on advancing the quality of the digital characters inhabiting the world being created. This book presents the theory and practice behind the creation of digital characters for

part II|2 pages

Character Technology

chapter 8|12 pages

Introduction to Character Technology

chapter 10|12 pages

Anatomy for Character Setup

chapter 12|24 pages

Motion Systems

chapter 14|24 pages

Deformation Systems

chapter 16|18 pages

Face Setup

chapter 18|12 pages

Rig Synthesis

chapter 20|14 pages

Rig Construction

part III|2 pages

Animation Technology