ABSTRACT

CONSTRUCTING THE ARCHITECTURE of a digital character is one of the most complicatedaspects of animation production. Considerationsmust bemade for themechanical structure, as well as the deformation of the character model. In addition, an interface either for the animator, motion capture system, or a procedural system or a procedural system to control the character is required. All of these decisions are based on the type and nature of the production. Requirements for film animation and video games are different, so the limitations and concerns for each medium will be highlighted. This work requires the eye of an artist and the thought process of an engineer.