ABSTRACT

Human body models are required in many applications, such as creating realistic animations for gaming and movie productions, or creating accurate simulations for quality control in ergonomic design. In these application scenarios, the user wants to control the body shape and posture using a small number of intuitive parameters. To achieve this goal, applicationdependent, manually generated control parameters can be designed. This is a common technique when rigging a character for a movie production (Chapter 13). However, generating these parameters manually is timeconsuming and expensive.