ABSTRACT

As Plato so eloquently stated, that which is reality emanates from that which is present to our minds. In Theaetetus, Plato examines perception, knowledge, truth, and subjectivity. This work suggests that Forms (i.e., circularity, squareness, and triangularity) have greater reality than objects in the physical world. This reality is derived because Forms serve as models for our perceptions. So it is that a virtual environment (i.e., a modeled world) can represent a “truth” that can educate, train, entertain, and inspire. In their ultimate form, virtual environments (VEs) immerse users in a fantastic world, one that stimulates multiple senses and provides vibrant

experiences that somehow transform those exposed (e.g., via training, educating, marketing, or entertaining).