ABSTRACT

In earlier chapters, we went through various components of knowledge needed to understand the basics of robot control. A study of robotics will not be complete unless we go through a design process and encounter real-world problems. In this chapter, we intend to give an overview of the steps involved in designing and implementing a workable robot for robotic games. However, there are other stipulations one has to take into account as listed below:

1. Function of the robot: This simply involves some knowledge of what the robot is expected to do. Of course, it can be obvious from the name itself. For example, the name “wall-climbing robot” (WCR) indicates what that robot is supposed to do. In some cases, the functions may not be so obvious. In summary, specific functions of that robot need to be defined.