ABSTRACT

A modifier in Blender is the application of a process or algorithm upon an object. In other words, once you have created an object in the scene, you can apply a neat set of data that will change the shape of the objects or the way in which they behave. The modifiers are designed to take some of the hard work out of shaping objects and controlling their behavior. Be warned: Applying some of Blender’s modifiers is not straightforward and has to be performed in conjunction with other processes. The following chapter is offered as a guide. You will have to experiment and record your findings to become proficient in the application of modifiers.