ABSTRACT
The following three queries are common in a 3D computer graphics application,mainly in working with bounding volumes for objects, whether for culling or for collision detection.
Determine if a point is contained in a bounding volume.
The following three queries are common in a 3D computer graphics application,mainly in working with bounding volumes for objects, whether for culling or for collision detection.
Determine if a point is contained in a bounding volume.