ABSTRACT

This book, the third volume in the popular Game Engine Gems series, contains 22 new chapters that concisely present particular techniques, describe clever tricks, or offer practical advice within the subject of game engine development. Each chapter is filled with the expert knowledge and wisdom of seasoned professionals from both industry and acade

part |2 pages

Part I Graphics and Rendering

part |2 pages

Part II Physics

part |2 pages

Part III General Programming

part |2 pages

Part IV Character Control and Artificial Intelligence