ABSTRACT

Special effects, in the context of this chapter, are those effects that are for the most part visual. We’re talking about such things as explosions, debris, particle emitters, splashes, etc. Because each of these objects is unique in some sense, yet similar to each other or used by other effects classes, I thought it best to gather them here. So, there is some logic, even if you do consider it madness to refer to projectiles as special effects. Please note that there is no direct path to discussing these due to their interconnectedness (try drawing the relationship tree some time); thus, this chapter will be alphabetically organized.