ABSTRACT

Subsequently, we will discuss the mechanics of movement and viewpoint control, as well as object selection, translation, rotation, and scaling.

3.3.2 World Editor Devices In this guide, the cursors, menus, and other graphical elements that you encounter in the editors are referred to as devices. Simply stated, these devices provide meaningful feedback to you regarding what action can or should be taken. The terms below are mostly of my own invention, with the exclusion of the appropriately named gizmo.