ABSTRACT

The book offers information about the iOS platform. It explains the use of OpenGL ES for 2D/3D graphics and OpenAL for sound, both of which are recommended for game performance on the iOS platform. It covers new APIs such as the GLKit, GameKit, and Box2D Physics Engine.

chapter 2|40 pages

The Basics—How Does It All Work?

chapter 5|78 pages

OpenGL ES: Turbocharged!

chapter 6|62 pages

The Third Dimension 3D Games

chapter 8|14 pages

The GLKit Framework—OpenGL ES Made Easy

chapter 9|12 pages

Complete Control: Game Sounds with OpenAL

chapter 10|4 pages

Waiting to Be a Millionaire