ABSTRACT

Exercise 4.1: Making Checkers Dramatic The game of checkers is very abstract: There is no story, no characters, and no compelling reason why you would want to capture all of your opponent’s pieces, except for the fact that it’s the objective of the game. For this exercise, devise a set of dramatic elements for checkers that make the game more emotionally engaging. For example, you might create a backstory, give each piece its own name and distinctive look, defi ne special areas on the board, or whatever creative ideas you can think of to connect the players to this simple, abstract system. Now play your new game with friends or family and note their reactions. How do the dramatic elements improve or detract from the experience?