ABSTRACT

The game designer envisions how a game will work during play. She create the objectives, rules, and procedures, thinks up the dramatic premise and gives it life, and is responsible for planning everything necessary to create a compelling player experience. In the same way that an architect dra s a blueprint for a building or a screenwriter produces the script for a movie, the game designer plans the structural elements of a system that, when set in motion by the players, creates the interactive experience.