chapter  24
24 Pages

Virtual Reality in Consumer Product Design: Methods and Applications

References ...................................................................................................................................... 397

consumers is extremely technologically knowledgeable and demanding of newer devices, expecting a combination of functions while aesthetically appealing. For example, a Smartphone is not only a source of communication, but also an entertainment media center, a computer with internet functions, and a camera/video recorder, etc. Consumers not only want a device to perform a variety of tasks, but require them to have improved functionality and usability at lower costs (Shackel 1991).