ABSTRACT

The Cell Broadband EngineTM(Cell/BE) is a heterogeneous multi-core processor installed in PlayStation R©3 as its CPU. Because of this structure, Cell/BE demands that programmers take advantage of parallel computation to draw on its vast computational power. However, many existing codes that have been used by game developers are made for serial computation. So it is difficult to get better performance if we simply port existing codes to Cell/BE.