ABSTRACT

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The chapter is founded on the premise that current wearable technology design practices represent a reductionist view of human capacity. The democratization of technology into work, play, home, and mobile social networks in recent years has seen traditional human-computer interaction (HCI) design methodology broadened through the integration of other methodologies and knowledge from the humanities such as social science, anthropology, and ethnography. The eld of HCI is inherently interdisciplinary and its history is one of the inevitable disciplinary multiculturalisms spawned by the expansive impact of technological growth.