ABSTRACT

The main goal of this work is to develop and simulate the psychological mechanism by which the hierarchical structure of information in human memory functions. It was believed that the process depends on the information perceived, order of learning, last experience of the subject, and level of excitement (emotional stress). The applied goal was to develop the computerized simulation of human decision making for classication of perceived information. This simulation was expected to predict quantitative probabilistic data of human free-recall and human recognition (classication in a wide meaning) times and errors.