ABSTRACT

The coloring methods we have discussed so far have used colors that are statically assigned at content creation time (by the artist) or at the start of the application. These colors do not change on a frame-to-frame basis. At best, these colors represent a snapshot of the scene lighting at a given moment for a given configuration of objects. Even if we only intend to model scenes where the lights and objects remain static, these static colors cannot represent the view-dependent nature of lighting with respect to shiny or glossy surfaces.