ABSTRACT

ABSTRACT: We present a novel method for real-time display of alias-free hard shadows called Linked List Shadow Mapping (LLSM). Our new method is derived from shadow mapping methods that produce alias-free hard shadows, but are computationally too complex to be real-time. We avoid standard rasterization during shadow map generation and instead create linked lists of view samples per shadow map texel. Such a data structure is generated directly on the GPU and then used to generate alias-free hard shadows through GPU-accelerated irregular rasterization.