ABSTRACT

Considering these aspects of the development of Ship Simulators, the current paper addresses the creation of geometric models of ships (or other floating structures) that are suitable for Virtual Worlds. The overall workflow adopted to the development of the model is described, from the generation of the mesh, to the use of the so-called next-generation texture techniques to improve the realism of the model. The main techniques that allow the wellknown fragile but crucial balance between performance and graphics quality are described.