ABSTRACT

In recent years, electronic game has been very popular with teenagers and young adults and playing computer games has become a common social phnomenon, so more and more companies would like to use electronic game to train employees. The growing te-nydency of demand for serious games calls for a standard method to guide the game designers to produce more favorite works. Serious game design is a set of formal methods, making the rules and planning for the game. Serious games’ goal is both usability and playability, which makes the game a new educational experience integrated with characteristics, interaction and entertainments (Alyson & Selan. 2012), so it must possess educational and entertaining features. The designer of serious game must consider adding elements that make the game fun and attractive. At the same time, they should also think about how to add usability elements, making the game not only be more appealing and fun but educational.