ABSTRACT

The control of cameras is as important in games as it is in cinema. How the camera tracks and moves determines our point of view and influences our attitude towards the content. A poorly designed camera system in a game can disrupt a users experience, while a well-designed one can make a good game into a great one. Breaks down the algorithms behind contemporary game camera systems, written by a leading expert in the area.

Introduction; Who should read this book?; How to read this book; Part One: Core Concepts; Game Overview; Camera Fundamentals; Cinematography; Part Two: Design Principles; Camera Design; Camera Solutions; Camera Scripting; Part Three: Camera Engineering; Position and Orientation;Navigation and Occlusion; Motion and Collision; Camera Mathematics; Implementation