ABSTRACT

The multiplayer classroom existed before that word came to mean something of what it does today. But the fact that the ideas of levels and points and yes, phat 100t, are deluging us like a perfect storm, is no coincidence. The gamer generation after all stretches from young children to those elder adults called Boomers. It should be no surprise to anyone that gamification has been co-opted by sales and marketing. Video game design classes and programs are turning up at universities all over the world. In a book published in 2011, Reality Is Broken: Why Games Make Us Better and How They Can Change the World, Jane McGonigal suggests much the same thing, adding that it is game designers’ responsibility to change the world, not just create fictional ones.