ABSTRACT

In the curriculum, “Designing Interactive Characters for Digital Games” fell in the second semester of the Games and Simulation Arts and Sciences major at RPI. Rensselaer Polytechnic Institute. The Format section introduces the new game. Not only would the class create avatars, but those avatars would also for the first time be instrumental to the game. Students would create detailed backstories for their avatars and choose specific professions for them. And these would be woven into the story of the game. Gone were the classes that represented game development team roles. These professions were part of their characters within the world of the game. The movement from zone to zone would now represent that journey within the classroom. This movement mirrored a journey across a fantasy world that would also require them to move beyond the classroom, even out of the building.