ABSTRACT

The Internet is changing the concepts, practice, and sociology of religion as it has virtually everything else in the contemporary world. We will think about the screen as a source of religious information, a site for discussion―perhaps arguments, perhaps conversions―regarding religion, and even for encountering colorful new religious groups, from Wiccans to Jedi knights. We will look at video games with all their mythologies and implicit values, and the arguments they have engendered about their moral value, including the relation of some game cultures to rightist political outlooks. We will check out the religious venues one can experience as an avatar in Second Life. Finally, we will advance into the realm of what we call Cyber Apocalyptic, ideas that the computer revolution will sooner or later change human nature in profound ways, e.g. make us cyborgs, perhaps immortals, even drastically altering our way of knowing the universe and our relation to it. All this would, obviously, affect religion and spiritual life in now almost unimaginable ways.