ABSTRACT

Virtual Reality in Curriculum and Pedagogy explores the instructional, ethical, practical, and technical issues related to the integration of immersive virtual reality (VR) in school classrooms. The book’s original pedagogical framework is informed by qualitative and quantitative data collected from the first-ever study to embed immersive VR in secondary school science, ICT, and drama classrooms. Students and scholars of technology-enhancing learning, curriculum design, and teacher education alike will find key pedagogical insights into leveraging the unique properties of VR for authentic, metacognitive, and creative learning.

chapter 1|9 pages

Introduction

From the Germ of an Idea to a Gem of an Idea (or How This Book Came About)

chapter 3|20 pages

The Pedagogy of Immersive Virtual Reality

chapter 4|11 pages

The Methodology of the VR School Study

chapter 6|27 pages

‘It Makes You Actually Interact With the Things You Are Learning About’

Secondary School Science Through Immersive Virtual RealityThis chapter has been written with contributions by Callaghan College teachers Shane Saxby, Jivv Kilham, Chris Cividino, Graham Eather, Amy Worth, Candece Bergin, and David Summerville, and University of Newcastle researchers Susan Grimes, Jill Scevak, and Kathleen Smithers.

chapter 7|28 pages

‘Bring What’s Going On In Your Mind To Life!’

Using Immersive Virtual Reality in the Drama ClassroomThis chapter has been written with contributions by Dungog High School teachers Louise Rowley, Gillian Manning, and David Summers.

chapter 8|11 pages

Schooling Virtual Futures

What We Need to Know and Do to Ensure Powerful Learning Through Immersive Virtual Reality